Perhaps what I should be asking is, «Does the Rise of the Zandalari dungeon tier still serve a purpose?» When patch 4.1 launched, the two Zandalari dungeons, Zul’Gurub and Zul’Aman, served as a «more advanced» level of heroic dungeon, with better gear (epic ilevel 353 gear almost as good as what drops in tier 11 raiding’s normal modes) and more reward. Running just heroic dungeons before patch 4.1, it was possible to accumulate 70 valor points per day per heroic, for a grand total of 490 points in a week if you weren’t raiding.

Patch 4.1 shook things up, and although patch 4.2 introduced a new raid, the same basic system that debuted in 4.1 is still with us. The Zandalari heroics not only dropped epic gear, they allowed non-raiders to collect twice as many valor points, a grand total of 980 valor points. It also allowed players to run heroics in a less limited fashion; you had up to seven in a week and you could run them once a day, all seven at once, or at any other rate you liked until you’d run your seven in a week’s time. This was, overall, a positive change and one that allowed non-raiders to collect the tier gear available on vendors faster. Patch 4.2’s change to the valor cap (reducing it to 980 in a week) meant that the Zandalari heroics could supply non-raiders with as many VPs as raiders got from raiding.Continue reading Does the Rise of the Zandalari dungeon tier serve a purpose?Filed under: Analysis / Opinion, RaidingDoes the Rise of the Zandalari dungeon tier serve a purpose? originally appeared on WoW Insider on Mon, 22 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
Perhaps what I should be asking is, «Does the Rise of the Zandalari dungeon tier still serve a purpose?» When patch 4.1 launched, the two Zandalari dungeons, Zul’Gurub and Zul’Aman, served as a «more advanced» level of heroic dungeon, with better gear (epic ilevel 353 gear almost as good as what drops in tier 11 raiding’s normal modes) and more reward. Running just heroic dungeons before patch 4.1, it was possible to accumulate 70 valor points per day per heroic, for a grand total of 490 points in a week if you weren’t raiding.

Patch 4.1 shook things up, and although patch 4.2 introduced a new raid, the same basic system that debuted in 4.1 is still with us. The Zandalari heroics not only dropped epic gear, they allowed non-raiders to collect twice as many valor points, a grand total of 980 valor points. It also allowed players to run heroics in a less limited fashion; you had up to seven in a week and you could run them once a day, all seven at once, or at any other rate you liked until you’d run your seven in a week’s time. This was, overall, a positive change and one that allowed non-raiders to collect the tier gear available on vendors faster. Patch 4.2’s change to the valor cap (reducing it to 980 in a week) meant that the Zandalari heroics could supply non-raiders with as many VPs as raiders got from raiding.Continue reading Does the Rise of the Zandalari dungeon tier serve a purpose?Filed under: Analysis / Opinion, RaidingDoes the Rise of the Zandalari dungeon tier serve a purpose? originally appeared on WoW Insider on Mon, 22 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments



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