Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil «Euripides» Berntsen aim to show you how to make money on the auction house. Feed Fox’s ego by emailing him or tweeting him at @foxvanallen.
Last month in this column, we discussed in-game inflation. Inflation is an inevitability in any economy — a natural (albeit controllable) erosion of the value of money.
Usually, Blizzard falls over itself to do everything it can to promote balance. Are too many people dying to a certain mechanic? Slash the damage that mechanic inflicts by 10%, or change the frequency at which it occurs. Is a certain class struggling in PVP? Boost one of the bursty attacks by 8%. It’s a subtle back and forth that goes on all the time.
With all the emphasis on balance, you’d think that Blizzard would micromanage the in-game economy to the nth degree. This quote (or this paraphrasing) from Lead Designer Tom Chilton from Gamescom stuck out rather prominently in my mind when I read it:
Blizzard Interview at Gamescom
No gold sinks are coming soon because of the large variance in the amount of gold players have.
What in the heck are they thinking?Continue reading Gold Capped: Warcraft needs a new gold sink, and it needs it yesterdayFiled under: Economy, Cataclysm, Gold CappedGold Capped: Warcraft needs a new gold sink, and it needs it yesterday originally appeared on WoW Insider on Mon, 19 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil «Euripides» Berntsen aim to show you how to make money on the auction house. Feed Fox’s ego by emailing him or tweeting him at @foxvanallen.
Last month in this column, we discussed in-game inflation. Inflation is an inevitability in any economy — a natural (albeit controllable) erosion of the value of money.
Usually, Blizzard falls over itself to do everything it can to promote balance. Are too many people dying to a certain mechanic? Slash the damage that mechanic inflicts by 10%, or change the frequency at which it occurs. Is a certain class struggling in PVP? Boost one of the bursty attacks by 8%. It’s a subtle back and forth that goes on all the time.
With all the emphasis on balance, you’d think that Blizzard would micromanage the in-game economy to the nth degree. This quote (or this paraphrasing) from Lead Designer Tom Chilton from Gamescom stuck out rather prominently in my mind when I read it:
Blizzard Interview at Gamescom
No gold sinks are coming soon because of the large variance in the amount of gold players have.
What in the heck are they thinking?Continue reading Gold Capped: Warcraft needs a new gold sink, and it needs it yesterdayFiled under: Economy, Cataclysm, Gold CappedGold Capped: Warcraft needs a new gold sink, and it needs it yesterday originally appeared on WoW Insider on Mon, 19 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
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